Lower elementary · Grades K–2

My Father's Dragon Homeschool Literature Study Guide

For grades K–2 · 4-week family study

by Ruth Stiles Gannett

Prepared by StudyGuide Pro · Updated

Adventure literatureChapter fantasy96 pages

At a glance

This My Father's Dragon homeschool novel study is a 4-week guide for grades K–2. It includes a chapter-based reading plan, four weekly prompts, parent answer guidance, vocabulary, content notes, activities, and a book-specific final project.

What this guide helps your family notice

A boy named Elmer Elevator travels to Wild Island with a backpack full of ordinary objects and an extraordinary rescue plan.

Why we place this guide in grades K–2

The short chapters create a satisfying read-aloud cadence, and every new island problem gives a child a chance to predict, sequence, and explain cause and effect.

Placement reflects the independence, evidence, vocabulary, content, and project expected by this guide. It is a teaching recommendation, not a claim that every child reads at the same pace.

A note for the parent teaching it

This is a wonderful read-aloud because the plot has a clear quest structure — a problem, a journey, a series of obstacles, and a resolution — that young children can follow and retell easily. Before you begin, spend a few minutes with the hand-drawn map found at the front of the book. Return to it each week as Elmer moves deeper into Wild Island. Encourage children to predict which item in Elmer's backpack will be useful next; this builds both sequencing and inference skills. The final project (a labeled map with a narrated route) works best if children add to it a little each week rather than all at once at the end.

Free sample lesson

Week 1 · A rescue idea

No credit card required

Read Chapters 1–2

  1. 01Retell the most important events in Chapters 1–2 in order. Which event changes the story most?
  2. 02In Chapters 1 and 2, Elmer hears a story from an old alley cat about a baby dragon being held captive on Wild Island. What does the cat tell Elmer about the dragon's situation, and why does Elmer decide he has to help?
  3. 03Elmer packs a backpack full of ordinary items before he leaves. Can you name two or three things he puts in, and take a guess at why he might need them on a wild island?
  4. 04What detail from Chapters 1–2 supports one answer you gave? Explain the connection.
Try this: Draw Elmer's backpack and label what each item might do.

Parent answer guidance

  1. 01Listen for an ordered retelling that names the main characters, the starting situation, and the event that creates the change or problem. A child may choose a different key event when it truly occurs in Chapters 1–2 and they explain its effect.
  2. 02The cat explains that the animals of Wild Island are using the baby dragon as a flying taxi — forcing it to carry them across the river because its wings are tied or otherwise kept from working freely, and the dragon is too young to free itself. Elmer, who loves dragons, immediately feels that this is unfair and decides to travel to Wild Island to rescue the dragon. Look for the child to identify both the dragon's problem (it is being used against its will and cannot escape) and Elmer's motivation (he cares about the dragon and wants to set it free). Either reason is a good answer; both together is excellent.
  3. 03Items Elmer packs include chewing gum, lollipops, a comb, a toothbrush, rubber bands, a magnifying glass, a jackknife, and other everyday objects. Children do not need to list them all — naming two or three is fine. The follow-up skill here is prediction and cause-and-effect thinking, so praise any reasonable guess about what an item might do (e.g., 'the gum could stick things together'). Confirm that they will find out whether they are right as the story goes on.
  4. 04The child should name or accurately paraphrase a real story detail and explain how it supports the answer. If the connection is only implied, ask, “How does that detail prove your idea?”

Edition-independent chapter map

A 4-week reading schedule

The plan follows chapters or named sections rather than page numbers, so it stays usable across common paperback, hardcover, and ebook editions. If an edition numbers supplemental material differently, match the chapter title or stopping event.

Week 1 · Chapters 1–2

A rescue idea

  1. Discuss: In Chapters 1 and 2, Elmer hears a story from an old alley cat about a baby dragon being held captive on Wild Island. What does the cat tell Elmer about the dragon's situation, and why does Elmer decide he has to help?
  2. Dig deeper: Elmer packs a backpack full of ordinary items before he leaves. Can you name two or three things he puts in, and take a guess at why he might need them on a wild island?
Parent answer notes

The cat explains that the animals of Wild Island are using the baby dragon as a flying taxi — forcing it to carry them across the river because its wings are tied or otherwise kept from working freely, and the dragon is too young to free itself. Elmer, who loves dragons, immediately feels that this is unfair and decides to travel to Wild Island to rescue the dragon. Look for the child to identify both the dragon's problem (it is being used against its will and cannot escape) and Elmer's motivation (he cares about the dragon and wants to set it free). Either reason is a good answer; both together is excellent.

Items Elmer packs include chewing gum, lollipops, a comb, a toothbrush, rubber bands, a magnifying glass, a jackknife, and other everyday objects. Children do not need to list them all — naming two or three is fine. The follow-up skill here is prediction and cause-and-effect thinking, so praise any reasonable guess about what an item might do (e.g., 'the gum could stick things together'). Confirm that they will find out whether they are right as the story goes on.

Activity: Draw Elmer's backpack and label what each item might do.

Week 2 · Chapters 3–5

Wild Island

  1. Discuss: In Chapters 3 through 5, Elmer arrives on Wild Island and has to move carefully without being caught. How does he figure out where the dragon is being kept, and what helps him avoid danger as he travels through the island?
  2. Dig deeper: The map at the front of the book shows Wild Island. After reading these chapters, can you point to or describe one place on the island that Elmer passes through? What does that place look, sound, or feel like?
Parent answer notes

Elmer follows the sounds of the island and pays close attention to what he sees and hears around him — for example, he can hear the animals and uses the information the cat gave him to guide his route toward the river where the dragon is kept. He also hides and moves quietly to avoid being spotted. Look for the child to connect Elmer's careful listening and watching to specific choices he makes, such as changing direction or waiting before moving. The key idea is that being observant — not just brave — is what keeps him safe.

This question builds map skills and setting awareness. Accept any landmark the child can connect to the chapters — a beach, a path through the jungle, or another feature from the text or the illustrated map. Encourage descriptive words (wet, loud, dark, thick with trees) even if the child needs prompting. The goal is to anchor the story in a physical place before adding it to their own map in the activity.

Activity: Begin a map with the island's first landmarks.

Week 3 · Chapters 6–9

Clever solutions

  1. Discuss: In Chapters 6 through 9, Elmer meets several animals that try to stop him from reaching the dragon. Pick one animal Elmer encounters and explain what that animal wanted and exactly what Elmer did or used to get past it.
  2. Dig deeper: Elmer uses ordinary things in surprising ways. Think about one item he used this week. Could YOU have thought of that solution? What else might you have tried?
Parent answer notes

Elmer faces a series of animals including tigers, a rhinoceros, a lion, and a gorilla, among others, each of which blocks his path or threatens him. For each one, he reaches into his backpack and uses a specific ordinary item in a clever, unexpected way — for example, using lollipops to distract, a comb to satisfy a vain animal, or rubber bands in a creative fix. Any one well-described example is a complete answer. The child should name the animal, say what it wanted (to stop Elmer, to eat him, to get something), and describe what Elmer used or did. Celebrate specific details over vague retellings.

This follow-up invites creative problem-solving thinking, not a single right answer. The child might say yes, no, or offer an entirely different idea — all responses are valid as long as they engage with the specific problem Elmer faced. The goal is to practice flexible thinking: recognizing that one problem can have more than one solution. You can extend this into the activity (acting out a scene with three props) by letting the child try their own idea.

Activity: Act out one rescue using only three props.

Week 4 · Chapters 10–end

The rescue

  1. Discuss: In the final chapters, Elmer reaches the dragon and manages to free it. How does Elmer actually get the dragon loose, and how do the two of them escape from Wild Island together?
  2. Dig deeper: This is our review week! Looking back at the whole story, which item from Elmer's backpack do you think was the most important, and why?
Parent answer notes

Elmer finds the dragon tied up and uses items from his pack — including the jackknife — to cut the dragon free. Once freed, the dragon can fly, and Elmer escapes by riding on the dragon's back and flying away from the island. Look for the child to include both parts: freeing the dragon (what Elmer did or used) and the escape (flying away together). The moment of the dragon's first free flight is the emotional high point of the book, so invite the child to describe how they imagine that moment felt for Elmer and the dragon.

This synthesis question has no single correct answer. A child who chooses the jackknife (used to cut the dragon free) has a strong case, but so does a child who argues for the lollipops or the comb because without getting past the earlier animals, Elmer never would have reached the dragon at all. Listen for reasoning that connects the item to a specific moment in the story. This is also a good moment to look back at the map the child has been building and trace Elmer's full route from beginning to end.

Activity: Finish and narrate the Wild Island map through the escape.

Learning objectives and extra prompts

What students will practice

  • Use the text to practice sequencing.
  • Use the text to practice problem-solving.
  • Use the text to practice map skills.
  • Use the text to practice character actions.

More sample questions

  1. 01How does Elmer prepare before leaving home?
  2. 02Which plan works best, and why?
  3. 03What do the animals learn from Elmer's courage?

Extension activities

  • Map Wild Island
  • Pack an imaginary rescue bag
  • Invent a safe solution to a story problem

Vocabulary support

Six useful words to teach

Introduce these as they appear, then ask the student to explain each word in the context of the story rather than memorize a detached definition.

stowaway
A person (or animal) who hides on a ship, plane, or vehicle to travel somewhere without permission or paying a fare.
expedition
A journey made for a specific purpose, often to explore a new or unknown place.
resourceful
Good at finding clever ways to solve problems, especially using whatever is nearby.
captive
A person or animal that is kept somewhere and not allowed to leave freely.
quest
A long journey or search to achieve something important or to help someone in need.
obstacle
Something that blocks your path or makes it hard to reach your goal.

Content notes for parents

Know what to expect before you begin.

This is a gentle adventure story with very little content that requires parental preview. A few points worth noting: Wild Island animals hold a baby dragon captive and force it to work as a river-crossing ferry, which may prompt conversation about captivity and fairness. Elmer encounters a series of threatening animals (tigers, lions, a gorilla, a rhinoceros, etc.) that block his path, though all conflict is resolved through clever tricks rather than violence — no characters are harmed. The overall tone is light and humorous. There is no death, abuse, alcohol, racism, or religious conflict in the text. Parents of sensitive young children may want to briefly mention beforehand that the animals sound scary but Elmer always outsmarts them.

Children practice: Sequencing · Problem-solving · Map skills · Character actions

Final reflection

Finish with a final project.

Design a labeled map of Wild Island and narrate Elmer's route from the beach to the dragon's rescue.

Final-project rubric

Four things to look for

01

Understanding

Accurately represents the book’s characters, events, setting, or central ideas.

02

Text evidence

Uses specific moments, details, or language from the reading to support choices.

03

Communication

Explains the project clearly in words suited to the student’s grade band.

04

Reflection

Connects the finished work to a theme, change, question, or insight from the book.

Use the rubric descriptively: beginning, developing, clear, or especially strong. It is answer support for family feedback, not a standardized assessment.

Editorial and worldview note

What kind of guide this is

Written for Christian homeschool families: literary analysis stays grounded in the book, with room for biblical reflection at home. These are literature guides, not Bible curriculum.

Prepared by StudyGuide Pro; updated September 8, 2026. Read the editorial method →